I know, this may not sound like much, but as I said, the checklist of functions in this game is fairly small. So, as long as I can mark at least one thing off that list each day, I consider it a success.
Meanwhile, the real world is beating down my door. I think I've promised the landlord rent 3 times now... he's handling my delinquency like a champ. My fiance, Bonnie has had a toothache for a month, and we can't afford the dentist right now. We also have a contract that needs back-peddling, in the hopes that we may actually make some money from it.
Whenever I step out to have a cigarette, I check my email, check my twitter and, if there's nothing fascinating to read, I'll watch some TwitchTV on my phone. Tonight, I was watching Danielle McMillen, wife of Edmund McMillen (creator of Super Meat Boy).
I think I follow her (and Team Meat) for two reasons.
I had watched Indie Game: The Movie, and Edmund was really the only developer in the whole movie that I actually liked (those other guys are a bit too "emo" for my taste). Seeing what they endured and how, in the end, it was all worth it, is incredibly inspiring to me.
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Danielle McMillen gets very involved in her games. |
I think I'll ignore that second part, and just hold on to the inspiration stuff.
For now, I suppose, I'll just stay focused. Take note of all the madness that's falling apart around me and deal with each one in turn. All the while, keep pressing forward.
"I am a leaf on the wind."
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